WEEK 3: Object Behavior Modification and Adding Motives
Adding New Sounds (continued)
Note how our #6 line now has a respectable number at the end, signifying that
the slot is no longer empty.

Fig. 1.52
In your notebook, write down: Sound = id6
INCORPORATING OUR NEW SOUND AND
ANIMATION
The final step is to incorporate the sound and animation we added.
To do so, we need to go back to our dear old friend, the "ComeAndSeeMe"
behavior. Select BHAV, double click #4111 to open it, and rewrite the lines if
necessary.

Fig. 1.53
Even though we have significantly modified our chair, we are still,
nevertheless, dealing with a cheap chair; so we need to concentrate on that chair's
references and calls.

Fig. 1.54
Continued on Next Page . . .
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