WEEK 3: Object Behavior Modification and Adding Motives


Working With Sounds and Animations (continued)

When done, your child animation screen should look like mine:


Fig. 1.47

We are done adding new animations to our chair, but before we leave the area... don't forget to write down the ID number for our new animations. In your notebook, write:

Animations Approve = id9

ADDING NEW SOUNDS

Click OK to exit the Strings editing window. Find the FWAV section and select it.

Sounds are added in a slightly different way. Or rather "referenced" differently. We are not adding actual sounds. We are merely referencing the sound name so that the game can find it and use it.

Right click anywhere on the white space of the right-hand side panel and select "Add" from the menu.


Fig. 1.48

 

Continued on Next Page . . .