WEEK 3: Object Behavior Modification and Adding Motives

Working With Sounds and Animations (continued)

Your String editor window will open with 9 animations showing (ID #0 through #8) looking like this:


Fig. 1.40

We cannot delete any of these because the chair needs them to instruct the Sims on how to approach it for sitting, leaving it, etc. Therefore, we need to add a line (or an ID) for our particular "approve" animation. Right click anywhere on the white space, and select "Add" from the menu.


Fig. 1.41

A new ID line will be added to your screen:


Fig. 1.42

Directly beneath you will find the "Editing" box. Delete the words found there.


Fig. 1.43

 

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