WEEK 2: Enhancing Moods

EXPLORING BEHAVIORS (continued)

Another area we need to cover is Constants. Constants is a "place" if you will, in the game, where values are stored. In this particular instance the "container" 4097 is where the values for the comfort levels are being stored. These values instruct the chair as to how much comfort to provide. Or how much to impact the room's score. Constants can be found under the BCON tab if you are using IFF. Another way of looking at the BCON tab is to regard it as where the "fine tuning" for an object takes place. Look at these Constant numbers. All of them Say 4097: followed by numbers ranging from 0 to 11.


Fig. 1.30

If it will help you remember, you can view Constants like a book. Chapter (4097:) and page (0 through 11).

Let's go look at the BCON, to see where these are stored. Click "OK" to get out of your current window, and then find BCON and select it.


Fig. 1.31

To the right of BCON you can see all the Constants available to the Cheap Chair. The first one, #4096 defines all the types of dining room chairs in the game. Zero is the cheapest chair, and 3 is the most expensive. Double click #4096 to open it and see what it looks like.


Fig. 1.32

 

Continued on Next Page . . .