WEEK 2: Enhancing MoodsEXPLORING BEHAVIORS (continued)#4097 is the tuning for comfort, and #4098 is the tuning for room impact. Double click each in turn to see inside of these — we will be working with both in a little bit. Once you are through exploring the Constants, click OK to get out of any open window. FINDING OUR OBJECT'S GUIDOur next job will be to determine which of the GUID's we saw earlier belongs to our Cheap Chair, and for that we need to dash over to the OBJD section. If you'll remember, this is where an object's data or information is stored. Click the OBJD tab to select it, and then double click line #16808 for the cheap chair. Once inside, scroll a little ways down until you see "GUID info".
Pictured above in the Global Unique ID line is MY chair's GUID number. My Cheap Chair's GUID number is 0E8AC4EA. Yours will of course, be different. With that bit of knowledge obtained, we can now identify the lines of code in Behavior #4113 that pertain to our chair, and in doing so, we know which Constants we need to modify in order to make our Cheap Chair quit being such a big fat liar. Write down your Global Unique ID number, and then let's go back to Behavior #4113 so we can read those lines of code. |