ILH :: LESSON 2 - Personalities, Skills & Interests

Personality  (continued)

And the statement we just wrote:


Fig. 1.6

Notice that our statement reads "Nice/Loyal Personality". This means that a code number of "2" is for Nice (Sims) and Loyal (Pets). If yours does not say "Loyal", then you do not have Unleashed installed, and that's quite okay. However, we need to add that to our Code Book for future reference:

2 Nice/Loyal 5 Playful
3 Active 6 Outgoing
4 Generous 7 Neat

 

Note:  Every personality, interest, skill, and mood attribute has a bar that will reach to ten (10). By specifying 100, we are adding ONE point. Since there are ten points available, if you wanted to max out the personality trait, you would add 1000, and therefore would get 10 personality points.

100 = 1 point
1000 = 10 points

As a matter of fact, if you will take the time to type in each one of the code numbers into parameter 1, you should end up with this, which should be added to your Code Book:

2 Nice/Loyal 5 Playful/Smart
3 Active/Playful 6 Outgoing/Friendly
4 Generous/NPC 1.0 7 Neat/Quiet

The second one (after the slash) is always for pets. Did you guys notice the one for Code 4? Generous personality is a trait that you will never find in objects. But, with version 1.0 of the Sims, it is used for Sims and NPC's.

To continue, how about if we want to take away a point? Let's do that now. Click OK to go back to the main screen, and once again, add another behavior — #4101 "Take Away 1 Personality Point".


Fig. 1.7