WEEK 3: Object Behavior Modification and Adding MotivesAuthor: Grapholina
ADDING MOTIVESThere is more than one way to add motives, and in this lesson we will cover at least two of them. In future classes we will become somewhat more creative. Open your chair in IFF and go to the BHAV section. When adding motives, we can do so from just about any "action" point, but in the beginning, the easiest point for adding is to attach the new motives to existing ones. Our comfort motive is found in Behavior #4113 but we are going to practice on Behavior #4112 first. Enter into Behavior #4112 now, and let's examine the lines to determine how and where to add our lines for hunger.
Your "Test Object Type" containing your chair (determined by the GUID) should be on line 1. Notice that line 1 goes to line 7, and line 7 goes to line 13 whereupon it ends the run for the behavior (T/E). We want to add the hunger lines unobtrusively and neatly inside that behavior run. We can manually add the lines, but for now we're going to make do by copying the necessary lines of comfort and changing them to hunger lines.
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