WEEK 2: Enhancing Moods

So much for SS discoveries. We need to get back to work on our Cheap Chair, so click the OK button in your current window, click the OK button in the next window, and yet again in the third window. You can now click on the big RED X found on the top right-hand corner of your program window to exit. No, we didn't change anything, so we didn't need to save our work. The chair will be just fine.

EXPLORING BEHAVIORS (continued)

That was a fun and enlightening side trip, wasn't it? It is now time to work, though, so let me refresh your memory. We are in search of the point of entry for this chair. The point where we can begin modifications. According to the last note you made in your notebook, we were about to go investigate Behavior #4100 in IFF. Open up IFF, bring in your chair, select the BHAV tab, and then find and double click #4100 to open it.



Fig. 1.19

Not much to look at here, so we won't even bother with the rewriting bit. However, look at line 1 — another private call. Do you remember how to find where that is located? Right.

With the line selected


Fig. 1.20

We look to the right and find our behavior number in the Data box. This is where we are supposed to go next.


Fig. 1.21

 

Continued on Next Page . . .