WEEK 1: PRECURSOR: A Brief Look Into Our Essential Tools
Author: Grapholina
WELCOME
Before we begin our journey into the world of hacking Sims objects, it is important
that we go through each of the tools we use. Although some of you may be familiar
with some or all of the tools, I'm going to ask that you humor me and follow along
because I will be pointing out a few things that will be relevant to our lessons.
Our Tools
Following is a list of the tools we mainly use. You should have downloaded
and installed each one. If you have not, here is a list of current links to each of these tools.
In addition, the following tools — although not as important to us as
the ones stated above — are nonetheless necessary if we are to turn out
decent objects and if we hope to distribute them:
- A good graphics program that supports layers.
- An archiving program such as Win Zip.
Transmogrifier
You may open each program as we discuss them so that you can follow along.
For short, we refer to this program as "Tmog". It is perhaps the
most important program because without it, we are unable to do anything with our
base objects that come with our game without going to great lengths. Tmog allows
us to view, clone (duplicate or copy) base objects, and then export the graphics
of objects for further manipulation in one of the other programs mentioned earlier.
Tmog also assigns a new GUID number to our cloned objects, thus for the most
part, eliminating duplicate object ID numbers. Duplicate ID numbers is the primary
cause of most game crashes.
This class is strictly for hacking, so I will not cover how to clone. I am
merely going to step you through the Tmog interface, pointing out areas that are
relevant to our lessons. In this way, when I instruct you to go to Tmog and do
something, you will know what I am talking about.
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